Overview
Teaching: 30 min
Exercises: 0 minQuestions
How are data types grouped together in C++?
Objectives
Learn how to declare and use struct types.
A struct (short for structure) is a mechanism for grouping data elements together under a single name. These data elements, known as members, 
can have different types and different lengths.
Structures are declared in C++ using the following syntax:
struct type_name {
member_type1 member_name1;
member_type2 member_name2;
member_type3 member_name3;
.
.
} object_names;
Where type_name is a name for the structure type, and object_names are a list of valid identifiers for objects that have the type of this structure. 
A list of the data members comprising the struct are included in the braces. Each data member is specified with a type and a name. If the 
object_names are omitted, then this declares a type only. If the type_name is omitted, then the objects have an anonymous struct type.
For example:
struct product {
  int weight;
  double price;
};
product apple;
product banana, melon;
This declares a struct type, called product, and defines it having two members: weight and price, each of a different fundamental type. 
This declaration creates a new type product, which is then used to declare three variables (also known as objects) of this type: 
apple, banana, and melon. 
Note how once product is declared, it can be used just like any other type.
If object_names are specified, then objects of this type can be declared directly. For example, the structure objects apple, banana and melon 
could be declared this way as follows:
struct product {
  int weight;
  double price;
} apple, banana, melon;
The members of the structure can be accessed by inserting a dot (.) between the object name and the member name. For example, we could operate with any of these elements as if they were standard variables of their respective types:
apple.weight
apple.price
banana.weight
banana.price
melon.weight
melon.price
Each one of these has the data type corresponding to the member they refer to: apple.weight, banana.weight, and melon.weight are of type int, 
while apple.price, banana.price, and melon.price are of type double.
Here is a real example with structure types in action:
// example about structures
#include <iostream>
#include <string>
#include <sstream>
using namespace std;
struct movies_t {
  string title;
  int year;
} mine, yours;
void printmovie(movies_t movie);
int main()
{
  string mystr;
  mine.title = "2001 A Space Odyssey";
  mine.year = 1968;
  cout << "Enter title: ";
  getline (cin,yours.title);
  cout << "Enter year: ";
  getline(cin,mystr);
  stringstream(mystr) >> yours.year;
  cout << "My favorite movie is: " << endl;
  printmovie(mine);
  cout << "And yours is: " << endl;
  printmovie(yours);
  return 0;
}
void printmovie(movies_t movie)
{
  cout << movie.title;
  cout << " (" << movie.year << ")" << endl;
}
Running this code produces output like the following:
Enter title: Alien
Enter year: 1979
My favorite movie is:
 2001 A Space Odyssey (1968)
And yours is:
 Alien (1979)
The example shows how the members of an object act just as regular variables. For example, the member yours.year is a valid variable of type int, 
and mine.title is a variable of type string.
One of the features of structures is the ability to refer to both their members individually or to the entire structure as a whole.
Because structures are types, they can also be used as the base type of arrays. Each element of the array is a different struct object that is
referred to using the array name and index value.
For example:
// array of structures
#include <iostream>
#include <string>
#include <sstream>
using namespace std;
struct movies_t {
  string title;
  int year;
} films [3];
void printmovie(movies_t movie);
int main()
{
  string mystr;
  int n;
  for (n=0; n<3; n++)
  {
    cout << "Enter title: ";
    getline (cin,films[n].title);
    cout << "Enter year: ";
    getline (cin,mystr);
    stringstream(mystr) >> films[n].year;
  }
  cout << "\nYou have entered these movies:" << endl;
  for (n=0; n<3; n++)
    printmovie(films[n]);
  return 0;
}
void printmovie(movies_t movie)
{
  cout << movie.title;
  cout << " (" << movie.year << ")" << endl;
}
Running this produces:
Enter title: Blade Runner
Enter year: 1982
Enter title: The Matrix
Enter year: 1999
Enter title: Taxi Driver
Enter year: 1976
 
You have entered these movies:
Blade Runner (1982)
The Matrix (1999)
Taxi Driver (1976)
Like any other type, structures can be pointed to by its own type of pointers:
struct movies_t {
  string title;
  int year;
};
movies_t amovie;
movies_t *pmovie;
Here amovie is an object of structure type movies_t, and pmovie is a pointer to objects of structure type movies_t. Therefore, 
the following code would also be valid:
pmovie = &amovie;
The value of the pointer pmovie would be assigned the address of object amovie.
Now, let’s see another example that mixes pointers and structures, and will serve to introduce a new operator: the arrow operator ->:
// pointers to structures
#include <iostream>
#include <string>
#include <sstream>
using namespace std;
struct movies_t {
  string title;
  int year;
};
int main()
{
  string mystr;
  movies_t amovie;
  movies_t * pmovie;
  pmovie = &amovie;
  cout << "Enter title: ";
  getline (cin, pmovie->title);
  cout << "Enter year: ";
  getline (cin, mystr);
  (stringstream) mystr >> pmovie->year;
  cout << "\nYou have entered:" << endl;
  cout << pmovie->title;
  cout << " (" << pmovie->year << ")" << endl;
  return 0;
}
Running this produces:
Enter title: Invasion of the body snatchers
Enter year: 1978
 
You have entered:
Invasion of the body snatchers (1978)
The arrow operator is a dereference operator that is used exclusively with pointers to objects that have members. This operator serves to access the member of an object directly from its address.
For example:
pmovie->title
is, for all purposes, equivalent to:
(*pmovie).title
Both expressions, pmovie->title and (*pmovie).title are valid, and both access the member title of the data structure referenced by a 
pointer called pmovie. It is definitely something different than:
*pmovie.title
which is equivalent to:
*(pmovie.title)
This would access the value pointed by a hypothetical pointer member called title of the structure object pmovie (which is not the case, 
since title is not a pointer type). The following panel summarizes possible combinations of the operators for pointers and for structure members:
| Expression | What is evaluated | Equivalent | 
|---|---|---|
| a.b | Member b of object a | |
| a->b | Member b of object pointed to by a | (*a).b | 
| *a.b | Value pointed to by member b of object a | *(a.b) | 
Structures can also be nested in such a way that an element of a structure is itself another structure:
struct movies_t {
  string title;
  int year;
};
struct friends_t {
  string name;
  string email;
  movies_t favorite_movie;
} charlie, maria;
friends_t * pfriends = &charlie;
After the previous declarations, all of the following expressions would be valid:
charlie.name
maria.favorite_movie.title
charlie.favorite_movie.year
pfriends->favorite_movie.year
(where, by the way, the last two expressions refer to the same member).
Key Points
Struct types are for grouping different data types together.
Accessing members of a struct is just like accessing a variable.
Arrays of structs are allowed.
Structs can contain any data type, including other structs.